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Komodo dragon

I'm excited to share my latest 3D project, a hand-sculpted Komodo dragon created entirely in ZBrush. Each scale was sculpted individually to bring maximum realism. The textures were crafted using Substance 3D Painter, and the final render was done in RenderMan within Maya to capture the texture and atmosphere that match this impressive creature.

Feel free to share your thoughts and feedback!

Final render image

Final render image

Final render clip

Close up paws

Close up paws

Wireframe

Wireframe

Uv checker

Uv checker

Sculpt screenshot

Sculpt screenshot

Baking Substance Painter

Baking Substance Painter

Some of my references

Some of my references